![]() When the sidekick takes the Help action, the creature who receives the help also gains a 1d6 bonus to the d20 roll. ![]() The sidekick doesn't benefit from this feature while incapacitated. When the sidekick is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it failed. Evasionīecause of extraordinary good luck, the sidekick is skilled at avoiding danger. The extra damage is the same type of damage dealt by the attack. When the sidekick uses its Helpful feature to aid an ally in attacking a creature, that target can be up to 30 feet away from the sidekick, and the sidekick can deal an extra 2d6 damage to it the next time the sidekick hits it with an attack roll before the end of the current turn. The sidekick is adept at fighting in concert with a companion. The sidekick can't increase an ability score above 20 using this feature. Ability Score ImprovementĪt 4th level and again at 8th, 10th, 12th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. ![]() The sidekick's proficiency bonus is doubled for any ability check it makes that uses the chosen proficiencies. ExpertiseĬhoose two of the sidekick's skill proficiencies. On its turn in combat, it can take the Dash, Disengage, or Hide action as a bonus action. The sidekick's agility or quick thinking allows it to act speedily. The sidekick is adept at giving well-timed assistance the sidekick can take the Help action as a bonus action. If it is a humanoid or has simple or martial weapons in its stat block, it also gains proficiency in all simple weapons and with two tools of your choice. In addition, the sidekick gains proficiency in 5 skills of your choice, and it gains proficiency in light armor. The sidekick gains proficiency in one saving throw of your choice: Dexterity, Intelligence, or Charisma. To gain the expert class, a creature must have at least one language in its stat block that it can speak.Ī sidekick gains the following class features as it gains levels, as summarized on the Expert table. It might be a scout, a musician, a librarian, a clever street kid, a wily merchant or a burglar. The Expert is a master of certain tasks or knowledge, favoring cunning over brawn.
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